It is an odd word, not one that you’ll
find in the parlance of most organizations, business or otherwise. But
the idea of “swarm,” especially in the context of creativity
promises to become more and more familiar to those seeking to stay on
the cutting edge of innovation in the new century.
In July 2003, Boston experienced the power of swarming. Flash mobs had
burst into applause on the mezzanine of New York’s Grand Hyatt,
and they had whirled like dervishes in San Francisco. On Thursday, July
31, 2003, they also struck in Boston. As Harvard bookstore employees watched,
a few hundred people crowded into the greeting-card section, holding instructions
on what to say and how to act. They were looking for a card for their
friend Bill. He lives in New York. Ten minutes later, the mob broke into
applause, and then dispersed. “Bill from New York” is credited
with creating flash mobs. The gatherings are coordinated through Web sites
and chain e-mails, with the point of being pointless. While the first
flash mobs strove to stay silly, they have grown in the meantime from
an Internet curiosity to becoming an increasingly widespread part of modern
Web society.
Even politicians like 2004 early US democratic presidential candidate
Howard Dean have been drawn into the flash mob phenomenon to organize
their political campaigns. Mr. Dean heavily relied on the Web to mobilize
his grassroots supporters, to collect campaign money, and to fine-tune
his political message through collecting direct feedback from supporters
on his Weblog. Final 2004 Democratic presidential candidate John Kerry
continued when Howard Dean dropped out, collecting a large part of his
over $300 million campaign donations by grassroots support over his Web
site. The Kerry campaign had learned the lesson from Dean.
Irrespective of what you might have thought of Dean’s politics,
no one can deny the power unleashed by his campaign’s “swarm.”
Why should this matter to business executives?
Swarm Intelligence for Social Insects
Flash
mobs are striking examples of how the Internet can be tapped to coordinate
“swarming” behavior, a concept popularized by computer scientist
Eric Bonabeau. Having studied the amazing world of swarm intelligence,
the collective intelligence of social insect colonies, Bonabeau is now
applying his insights to human interactions and computer technology.
Individually, one insect may not be capable of much; collectively, social
insects are capable of achieving great things. They build and defend nests,
forage for food, take care of the brood, divide labor, form bridges, and
much more. Look at a single ant, and you might think not think it is behaving
in synchrony with the rest of the colony. But we sometimes observe “ant
highways” – impressive columns of ants that can run from tens
to hundreds of meters. They are highly coordinated forms of collective
behavior.
Swarm intelligence in social insects is based on self-organization; no
one is in charge, but social insects successfully solve complex tasks.
According to Bonabeau, self-organization
has four properties :
1. Positive feedback reinforces desired behavior, such as when a bee recruits
other bees to help her exploit a food source.
2. Negative feedback counterbalances positive feedback, such as when bees
overcrowd a food source, which stops them exploring it.
3. Amplification of randomness leads to positive reinforcement, such as
when bees that get lost trying to locate a known food source discover
new food sources.
4. Amplification of interactivity has a positive outcome, that is, when
insects make positive use of the results of their own activities as well
as those from the activities of other insects.
Social insects combine these four properties into predefined patterns,
which have evolved over time, to accomplish efficiently a given task.
For example, colonies of ants can collectively find the nearest and richest
food source even if no individual ant knows its location.
Errors and randomness contribute very strongly to the success of social
insects by enabling them to discover, explore, and exploit. Errors feed
self-organization, creating flexibility so that the colony can adapt to
a changing environment with robustness, ensuring that even when one or
more individuals fail the group can still perform its tasks.
Bonabeau reasons that our world is becoming so complex that it cannot
be comprehended by any single human being. Swarm intelligence offers an
alternative way of designing “intelligent” systems in which
autonomy, emergence, and distributedness replace control, preprogramming,
and centralization. During most of our history we human beings have suffered
from a “centralized mindset”: we like to assign the coordination
of activities to a central command. The self-organization of social insects,
through direct and indirect interactions, is a very different way of performing
complex tasks – and it closely resembles the behavior of COIN team
members.
Open source developers, for instance, exhibit behavioral patterns similar
to an ant colony. While the behavior of the individual programmer might
appear random, open source developers are – like ants – self-organized
to build impressive software systems, directed by lead developers such
as Linus Torvalds (the “ant queen”), who impress their distinctive
brand and flavor on their “colony” of software developers.
The crucial point here is that in social insect colonies, as in COINs,
there is no individual giving marching orders. Neither the ant queen nor
the lead developer of an open source team directs the individual behavior
of the individual.
The obvious advantages in accomplishing complex tasks through swarm intelligence
include no central control, errors being okay, flexibility, robustness,
and self-repair. If a decentralized, self-organizing system takes over,
though, how should the individual behave so that the network performs
appropriately at the system-wide level? It is difficult for conventional
managers to accept the idea that solutions are emergent rather than predefined
and preprogrammed. Most managers would rather live with a problem they
cannot solve than with a solution they do not fully understand or control.
The attitude of many managers to COINs reflects this view; managers resent
giving up control in exchange for self-organization, increased agility,
and flexibility of their organization.
Watched individually, members of a COIN may appear like individual ants
to behave erratically. But like an ant colony, the entire COIN operates
as a highly efficient self-organizing community. They communicate in patterns
structured as small world and scale-free networks (which we will learn
about in more detail in a later chapter). They share a common code of
ethics that forms a sort of collaborative bond based on similar expertise
and shared goals. In the appendices, we will see how to make use of the
e-mail “pheromone” trail of COIN members (like the chemical
trail ants use to communicate and collaborate) to spot COINs and to optimize
their performance.
The lessons learned from the amazing world of swarm intelligence of social
insects also apply to how members of Collaborative Innovation Networks
innovate. The ant or bee queen is not served because she orders her insects
to do so, but because evolution has taught the insects that protection
of the queen means protection of their gene pool for survival. The same
is true for the people working together in a COIN. People working with
the innovator are not working for her or him because they have been ordered
to do so, but because they want the innovation to succeed. They all share
the same vision and goals (in a sense, the same “genes”);
they want to succeed and see their innovation spread and be accepted by
the outside world.
What is Swarm Creativity?
Perhaps nothing expresses the main motivation for swarm creativity
better than something I read on a napkin in a San Francisco restaurant.
If
you and I swap a dollar, you and I still each have a dollar. If you and
I swap an idea, you and I have two ideas each.
By openly sharing ideas and work, a team’s
creative output is exponentially more than the sum of the creative outputs
of all the individual team members. While swarm intelligence is based
on equal sharing of information, swarm creativity is founded on the open
sharing of ideas. COIN members share their common vision, they share all
their findings and results of their common work, and they also share the
credit for the results of their work. COINs collaborating in swarm creativity
can achieve awesome results.
One of the most amazing examples of swarm creativity I know of is a virtual
collaboration among three jazz composers and musicians, who play together
at the same location but composes and records in parallel the same piece
by coordinating over the Internet. Without ever getting together physically,
they jointly composed and recorded an opera – Popes.
The three composers – David Hoenigsberg, Douglas Grannell, and Gareth
Dylan Smith – succeeded in this team effort having met several years
ago and spent considerable time playing and improvising together. They
discovered their mutual compatibility. They shared common behavioral and
musical patterns, a joint way to tackle a musical task, or as David calls
it, a “common sound world.” This is familiar for accomplished
jazz musicians, who get together to play for hours on end without written
melodies, operating as a perfect team, where a theme is taken up and passed
from one instrument to the other, with team members switching from playing
in the background to getting the solo part.
David, Douglas, and Gareth extended the same concept into the cyberworld,
virtually improvising together over long distance when they in parallel
composed their joint opera. The three of them were immersed into the same
virtual world, collaborating as mutually aligned musicians, using the
same musical and behavioral patterns. They produced an end product where
the sum is larger than its parts, and that none of them could have done
individually. In creating Popes, these three composers provide a perfect
blueprint for a self-organizing creative team, which is innovating together,
and collaborating by sharing a common behavioral code.
Notable is that none of the three composers were paid to do their work.
They could not expect any immediate financial reward. They could not even
expect immediate fame. Their style of music is appreciated only by a relatively
small group of dedicated lovers of modernist classical harmonic music.
Nevertheless, they all shared the same musical goal, and they were a highly
motivated team that overcame considerable obstacles in creating their
opera.
Swarm creativity needs enough leeway to flower. Team members want a risk
free work environment, where they get mutual emotional support. Gareth,
Douglas, and David work together as a team of equals characterized by
high mutual respect for each other’s capabilities. When I interviewed
them (individually), each spoke of the others with the greatest respect
and tolerance for their strength and weaknesses. Their relationship is
based on a high level of trust, which has been built up over the years
of playing together. The success of the long-distance Popes collaboration
strengthened that trust.
Team members withhold no information. The free flow of ideas and thoughts
is essential to the success of creative teams. While David, Douglas, and
Gareth have a clear split of musical responsibilities, with a clear picture
of which components each will compose, they stay in close contact. They
exchange e-mails and phone calls frequently, bouncing inspirations and
melodies back and forth and gauging the reactions to new ideas. This is
not a process where there is always unanimous agreement. Rather, disagreements
are raised openly and discussed. From this conflict, new creative inspirations
arise.
This composer team has no external coordinators. It is entirely self-organizing
and self-selecting. Roles and responsibilities of each member are clear
to all, with no need for lengthy coordination meetings. There is no officially
appointed leader, and David has assumed a coordinating role only because,
in his words, he “sort of naturally” inherited the function.
He sees himself not as an authoritative boss, but as a servant of his
team who does his best to help each team member succeed in his chosen
task.
The Popes project illustrates excellently the various facets of swarm
creativity. But it is only a three-person innovation team. There are COINs
with tens of thousands of members engaged in swarm creativity. An ideal
example is Wikipedia: it is the ongoing result of the creative output
of more than 100,000 volunteer authors and editors.
Wikipedia – Swarm Creativity
Thriving Online
Wikipedia, the online encyclopedia, thrives on
swarm creativity. It is the collaborative, non-profit competitor to commercial
online encyclopedias such as Microsoft Encarta and Encyclopedia Britannica.
Wikipedia was founded in 2001 by Larry Sanger, a philosophy lecturer at
Ohio State University, and Jimmy Wales, an Internet entrepreneur. While
Encarta and Encyclopedia Britannica are maintained by a staff of paid
journalists, researchers and scientists, Wikipedia’s more than 400,000
entries are updated by thousands of volunteers. Wikipedia makes no distinction
between authors and readers; any reader can change an encyclopedia entry
at any time. The current directory of Wikipedians, as the volunteer contributors
call themselves, lists more 100,000 names, extended by an unknown number
of anonymous authors.
Wikipedia entries are surprisingly accurate and complete, because they
can be corrected and updated. Authors are asked to maintain a neutral
viewpoint (as well as “to be bold but stay cool” and “be
nice to newcomers”) to keep the contents objective, and a small
group of trusted regular authors and editors are appointed as administrators
because not everyone obeys. The strongest measure of censorship is that
this group can temporarily turn off editing of an entry for the rest of
the world.
Wikipedia has worked remarkably well so far based on a policy of nearly
complete freedom to edit. The Wikiquette asks each Wikipedian to treat
her or his fellow community members respectfully. Wikipedia is entirely
transparent in how text for controversial entries is fought over by different
factions in the maintainer team. A log for each entry tracks the change
history. Each entry also has a separate discussion page, where disagreeing
authors are asked to engage in a polite dialogue and where people should
be prepared to apologize. An important part of the Wikiquette describes
how to give praise when praise is due by making friendly entries on a
user’s page, by listing work under the category “great editing
in progress,” and by nominating entries as the day’s “featured
article”.
Wikipedia is not the only Collaborative Innovation Network sharing the
fruits of its collaborative endeavors at not cost. The open source movement
is the best example of a network of COINs, which innovate in swarm intelligence
by contributing their intellectual property to the world and give away
their software source code for free.
Open Source Software – The
Advantage of Swarm Creativity
One of the most compelling arguments for operating in swarm creativity
is the astonishing rise of the Linux operating system. Finnish computer
science student Linus Torvalds was certainly unaware when he began his
term project to develop a UNIX-based operating system for the PC that
Linux would become – in just a little over 10 years – the
main competitor to Microsoft’s dominance of the small server and
desktop operating system market. The search engine giant Google uses Linux
to power its farm of thousands of Web servers.
Linux has become the most popular alternative OS to Windows not only because
it available for free, but also because anybody can make changes to it.
The entire source code of Linux is publicly available, and anyone adept
at the C programming language can extend the code. Torvalds asks only
that improvements to Linux be shared; he and a group of volunteers check
them and integrate the best into future versions of Linux.
What Torvalds created is open source software, which comes in many flavors
but shares certain characteristics. One is that the source code –
the underlying instructions that determine how a program operates –
is public, so users can tamper with it; another is that new code is usually
contributed by volunteers. So far, most open source projects are concentrated
in areas of infrastructure software – the code that runs the core
activities of a computer or a network. This extends from the basic operating
system to the middleware layers of software needed to run particular applications.
The success of open source software projects illustrates the power of
COINs and relate directly to some of the benefits introduced in Chapter
1. Key to the success of Linux, for instance, has been total transparency
and a set of consistent rules among the thousands of programmers involved.
Advocates of open source also claim – with considerable justification
– that their software is of a higher quality. Because there are
some many users and developers of open source software products, bugs
or software glitches are “deep” – that is, hard to find.
This has been verified by several research groups.
In the case of closed source software, users usually update only after
software programmers have fixed reported bugs. A new version is available
only after discrete periods of time, during which private programmers
work to fix the last batch of faults. For open source software, this feedback
and updating happens continuously. Open source software has a faster development
and fix cycle compared to proprietary systems, and also benefits from
more user feedback. The same factors also help open source software to
develop stronger security protection, making open source software more
secure than proprietary software.
The conclusion: open source software is developed faster, better, more
secure, and at lower cost than closed source software. Teams of open source
software developers operate as near-ideal COINs coordinating their creative
efforts through swarm intelligence, and their products are at least as
good as what is produced by conventional closed source programmer teams
in conventional companies. At the same time, open source programmers also
operate as a meritocracy, where the intellectual and emotional capabilities
of individuals define their position in the open source development community.
IBM is one company that has discovered the advantages of Collaborative
Innovation Networks in combination with open source. The computer giant
has invested more than $60 million into the open source toolset Eclipse,
which has become the leading Java software development environment, attracting
hundreds of vendors and millions of users. In fact, growth and adoption
of Eclipse have been so rapid that companies such as Ericsson are evaluating
it as a single, corporate-wide development platform to cut costs and boost
efficiency.
In the beginning of 2004, IBM totally released its control over Eclipse
and turned it over to an independent foundation. IBM gets to appoint just
one of 10 members of the foundation’s board of directors, but continues
to invest substantially in Eclipse by employing more than fifty of the
Eclipse core developers with “committer” status – that
is, people who form the innermost core of the Eclipse open source developer
community, owning the rights to make changes directly to the source code.
Why does IBM invest in Eclipse under an open source license? I met with
Erich Gamma, one of the lead developers of Eclipse, in his IBM office
in Switzerland. First, he told me that IBM recognized that it cannot build
all the software tools itself, and needed a platform that helps integrate
different tools so that partners can contribute and extend the toolset.
Obviously, such a platform also helps IBM align its internal tooling efforts.
Having a widely used software platform distributed under an open source
license guarantees high quality, because it is tested and maintained by
millions of programmers who discover, report, and fix bugs continuously.
Second, IBM sells complementary software tools that are based on Eclipse,
and having Eclipse available for free on almost any platform it a huge
potential customer base for these tools. Third, IBM reaps lots of fame,
goodwill, and what Erich calls the “cool factor” by being
seen as a significant contributor of the best Java development environment
to the public domain. And IBM is using Eclipse to develop some of its
own commercial software packages, such as Lotus Workplace.
The Eclipse project provides a prime example of a Collaborative Innovation
Network that has had a stellar success based on principles of meritocracy,
transparency, and openness, garnering numerous awards as the best Java
product and Java development tool. Even more important, users have cast
their vote, downloading the Eclipse tool more than 18 million times since
its inception.
Intrinsically motivated (see Sidebar 2b) and self-organizing into different
roles of work, open source developers perfectly demonstrate the advantages
of swarm intelligence. They produce results of superior quality at much
lower cost than do commercial software developers. Working to develop
new innovative products by massive collaborative creativity, they are
powered by the self-organizing tenets of swarm intelligence: reinforcement
of positive and negative feedback, and amplification of randomness and
interactivity. It’s a power that businesses can harness by supporting
COINs.
More Examples of Swarm Creativity
I experienced swarm creativity firsthand when we created the Interoperability
Service Interface (ISI) for Union Bank of Switzerland. We started out
using public domain software. The project was running on a shoestring
budget, driven by the dedication and the commitment of the team members.
Our team had complimentary talents, combining programming, system architecture,
database, algorithms, management, and sales skills. The primary motivation
was clearly not financial, but to get the ISI system up and running. Membership
was highly self-selecting; after all, while an opportunity to learn about
the latest software technologies, it was a high-risk project and a huge
technical challenge. Within the team, we worked in a high-trust environment
with internal transparency. It was okay to have crazy ideas, which the
entire team would discuss. In a few weeks, we were able to build a successful
prototype system at very low cost. ISI is still up and running. (The bank’s
COIN is described in greater detail in Chapter 5.)
DaimlerChrysler’s e-extended enterprise project, introduced briefly
in Chapter 1 (and detailed in Chapter 5), also illustrates the properties
and advantages of swarm intelligence in a Collaborative Innovation Network
with obvious commercial goals. The project was a product of the e-business
economy of the late 1990s, and so merely being part of this new and revolutionary
undertaking was highly motivating for project team members. It was an
unbelievably exciting feeling to participate in this journey into uncharted
territory, at the leading edge of the field, over raging torrents at barely
controllable speed. Nobody knew what the next day would bring. Unexpected
developments and alliance opportunities popped up constantly. In those
spring months of 2000, the entire team worked at 200 percent of its capacity,
energized by the vision of its executive vice president, who let the team
members take the reins and set the day-to-day directions themselves.
Clearly, the motivation was not opportunities for raises and promotions,
but the enjoyment of participating in a total overhaul and a melding together
of the procurement processes of Daimler and Chrysler. This excitement
was enough to overcome widespread initial skepticism of the management
of the procurement and supply departments at both firms involved in the
merger. Department heads on both sides of the Atlantic initially were
at first reluctant even to share simple information such as the headcount
of their business units, but their progressive buy-in into the shared
vision of creating something totally new resulted in one unified COIN
team. The outside torrent of e-Business also created an environment of
creative chaos and uncertainty that greatly increased the readiness of
executives to accept change.
The project team worked together as a real collaboration network. Once
the initial reluctance to share knowledge was overcome and mutual trust
had been developed, information was made transparent to all team members.
Although the team was physically split between two locations in Stuttgart
and Detroit, team identity was quite strong. Having monthly face-to-face
workshops alternately in Germany and the United States helped build a
shared identity and a common code of ethics. In those close interactions,
strengths and weaknesses of each team member became obvious to the entire
team, leading to an open and honest communication style. Team members,
regardless of their rank in the company, were not afraid to speak out
to the entire group. Complex problems were broken down into tasks and
assigned to team members on both sides of the Atlantic. Thanks to a shared
common understanding, multifaceted issues such as the development of a
new supply chain model or the evaluation of supply chain automation software
tools could be solved efficiently by team members working in parallel
in both locations.
Membership in the team was self-selecting. Some team members who were
initially appointed by senior management pulled out voluntarily, while
others who initially were just seconded for a certain presentation or
a specific task became increasingly engaged and asked to be officially
transferred into the project, subsequently becoming mainstays of the team.
In the end, the e-extended enterprise project became a big success by
most measures of project management. Not only were most deliverables on
time, but they were also developed efficiently and at reasonable costs.
New procurement processes and software solutions were successfully deployed,
and the entire project more than paid for itself in the first year of
operations. Project team members moved on to assume prominent roles within
DaimlerChrysler’s procurement organization or were even chosen for
leadership positions with outside firms.
Again, the business success of this project is undisputable: the company
spent slightly more than $10 million to optimize its procurement function,
and saved more than $50 million in the first year of operation. And it
succeeded because of collaborative innovation.
Why Collaborative Innovation is
So Powerful
What starts a COIN, and what triggers successful innovation? Is it the
phase of the moon, or sheer luck that is responsible for creative inspirations
and the breakthrough of groundbreaking new ideas? The crucial point about
innovations developed in COINs is that they are open and disruptive.
Harvard professor Clayton Christensen distinguishes between sustaining
and disruptive innovation. Sustaining innovations do existing things in
a novel and better way. For example, Wal-Mart revolutionized mass retailing
by using information technologies in a much more massive and better-integrated
way than its competitors. It optimized its supply chain by pioneering
concepts like vendor managed inventory and automated demand forecasting
and replenishment, beating its competitors and becoming the number One
Fortune 500 company globally as well as one of the most successful enterprises
by many measures. But the “innovation” of Wal-Mart consisted
of doing the same things that its competitors did, just “better.”
For example, Wal-Mart used available information technologies more thoroughly
and consistently than its competitors by being one of the first companies
letting its suppliers manage shelf space in Wal-Mart’s own stores.
In this sense Wal-Mart still did the same things as its competitors did,
only did it do them much more efficiently.
On the other hand, disruptive innovations like the World Wide Web, Linux,
the airplane, or the railroad totally changed the way in which something
was done. Disruptive innovations are normally conceived outside of established
organizations, or if they come out of organizations, they are developed
without organizational blessing and are not aligned with the official
organizational vision and goals. They have the potential to turn established
organizational norms upside down and to redefine the way people work and
live.
Academics such as Christensen and Eric von Hippel have analyzed how disruptive
innovations succeed. Their main insight is that disruptive innovations
rarely make it embedded into large enterprises. While they might initiate
within large organizations, they succeed outside of the formal hierarchies
of huge enterprises. In fact, the teams that take new inventions outside
of the large corporations to start new companies frequently initiate as
“stealth” COINs inside large corporations.
In the past, the centrally funded research labs of large corporations
were responsible for many disruptive innovations. AT&T Bell Labs,
the IBM Research labs, and Xerox PARC produced the transistor, speech
recognition, copper chip technology, the scanning tunneling microscope,
and the Ethernet; they all fundamentally changed the way a certain product
or process operated. But the closed innovation model, in which companies
fund these central labs to develop new technology and products, is no
longer generally valid. What Harvard professor Henry Chesbrough calls
the open innovation model is the new way in which individuals, small companies,
and innovation networks create innovations.
The obsolescence of the closed innovation paradigm has been accelerated
by different factors. The explosive growth of a large base of skilled,
mobile workers has created an auction market that allows startups or entrepreneurs
to hire “the best and the brightest” away from larger companies,
which threatens the bigger firms’ ability to sustain R&D investment.
Between 1980 and 2000, U.S. venture capital skyrocketed from roughly $700
million to over $80 billion. Ready access to this capital, in combination
with lucrative stock option packages, attracted many key lab personnel
at large companies to startups, eroding the knowledge base of those companies.
The availability of venture capital, worker mobility, and global communication
means that research employees no longer have to keep their ideas on the
shelf while they wait for internal approval to explore them. Instead,
they can take off to commercialize those ideas independently. External
suppliers are becoming more proficient at delivering products that are
just as good if not better than what an internal corporate R&D lab
can develop, a trend that levels the playing ground between large firms
and their smaller competitors. It allows large firms to bring new products
to market faster while also giving smaller rivals the opportunity to overtake
larger companies. To take advantage of the changes brought by those factors,
companies must move to the open innovation model that leverages the knowledge
base of Collaborative Innovation Networks. If they don’t, COIN members
will leave and start their businesses elsewhere!
Disruptive “grassroots” innovations by COINs such as the Internet,
the Web, and Linux grew out of research labs and universities with little
or no organizational blessing and with minimal budgets. The main drivers
of these innovations were not the compensation and reward systems of large
corporations, but the dedication and commitment of the researchers and
innovators. IBM, Intel, Microsoft, and other companies have learned this
lesson, and are successfully applying the same principles of open innovation
to their own, internal research process. They have intensified collaboration
with university researchers and small knowledge companies, and they take
new innovations to market much earlier than in the past. A more collaborative
culture combined with open communication has led to increased innovation,
ultimately resulting in radically new revenue opportunities for companies
that embrace the open innovation paradigm.
Open disruptive innovation is not restricted to the high-technology area.
For instance, the people spearheading snowboarding are typical open disruptive
innovators (see Sidebar 2c). They are pioneers, initially frowned upon
by the majority. They are not afraid of riding off-slope, and they are
developing their own solutions to manage their journey into new territory
until their inventions become an accepted part of daily life.
The commonality between the inventors of snowboarding and high-technology
pioneers like Tim Berners-Lee is their combination of capabilities as
team players with creative intelligence.
Fritz Bircher, a professor of electrical engineering and computer science
at the University of Applied Sciences of Burgdorf in the Swiss Canton
of Bern, is an example of the kind of creator who combines emotional intelligence
with creativity and proves an ideal influencer for a COIN. In fact, he
is the archetype of a creator, constantly on the lookout for new, interesting
applications for his latest invention, the MobileJet – an inexpensive
inkjet printer on wheels that can print arbitrarily large areas on almost
any surface.
Fritz started the MobileJet project in 2000, when professors at another
Swiss vocational college asked one their Burgdorf colleagues for help.
Now, as we met, he was getting a call from an investor who was interested
in commercializing his invention. But Fritz’s motivation is to design
and build new things; making money on his invention is of secondary importance.
Now, Fritz is working with another Burgdorf professor, Reinhold Krause,
who is an expert in mechanical engineering. They have assembled a team
of about a dozen research assistants to bring their ideas to fruition.
Fritz talks constantly about how his team comes up with solutions by working
together. In this aspect, he is a typical leader of a Collaborative Innovation
Network, where people work together in a meritocratic environment driven
by a common vision and common goals, and not for short-term profit. Reinhold
and Fritz form the perfect core team of a COIN. Both are driven by high
intellectual curiosity, and their motivation to innovate is definitively
not financial. By fostering an open collaborative and meritocratic culture,
where credit is given to whom credit is due, results are produced not
because people are paid to deliver them, but because people care about
what they are doing. This leads to a continuous stream of new innovations.
For instance, the MobileJet printer is being extended to work as an inexpensive
and efficient Braille printer. Reinhold and Fritz are also talking to
artists about using the MobileJet to produce large-scale works of art
on concrete and tarmac surfaces. These two men have firmly embraced the
open innovation model and collaborate and share their results with other
innovators at universities and in industry research labs.
Reinhold and Fritz made headlines with another invention a few years back.
Their global positioning system-controlled lawnmower, with autopilot,
cut the grass to an accuracy of two centimeters. This invention led to
a whole list of innovations: building the GPS system into huge combine
harvesters; using the same technology in a maintenance robot to measure
and maintain Swiss railway tracks; and then adapting the technology to
road rollers, increasing the efficiency and even compressing of asphalt
coverings in new road construction.
Reinhold and Fritz are creators and “gurus” exhibiting the
right mix of creativity, charisma, and collaborative skills. They excite
other people about their innovations. There are other types of influencers
who are crucial in bringing a new innovation over the tipping point to
success. Let’s look at one of the most famous innovators of all
times – Leonardo da Vinci.
Innovation by Collaboration
In addition to being one of the most creative innovators ever, Leonardo
da Vinci also an excellent team player. His talent in dealing with other
people in difficult situations was legendary. His biographer Vasari describes
how, when Leonardo was still an apprentice with the famous painter Verrocchio,
his depiction of an angelic figure was so masterful that Verrocchio considered
giving up painting. Leonardo replied that it was the greatest compliment
to the master that the student should exceed the master’s ability.
Later in life, Leonardo built up a community around him that included
renowned mathematician Luca Pacioli as well as devoted younger artists
such as Andrea Salai and Francesco Melzi. Vasari wrote that Leonardo’s
“generosity was so great that he sheltered and fed all his friends,
rich and poor alike, provided they possessed talent and ability.”
People like Leonardo da Vinci are life-long learners, “swarming
together” with other intellectual giants. Pacioli not only invented
double accounting, but also worked with Leonardo on his engineering exploits.
Leonardo purchased a copy of Pacioli’s famous book on Euclidian
geometry before the two ever met. Leonard drew the figures in their joint
work on Divina proportione, a book in which they studied the “golden
ratio” and related Euclidean theorems. Later, Leonardo and Pacioli
taught each other in a mutually enriching relationship of learning and
tutoring relationship, with Leonardo clearly having the sponsoring role.
Leonardo da Vinci is, arguably, the most famous inventor ever. But it
makes no sense to look at innovators in isolation. We need to study both
the innovator and the people that surround the creative genius. On the
one hand, the innovator needs to be practical and down-to-earth enough
to be understood by his surroundings. Innovators must be able to position
their inventions in their environment and successfully convince others
of their value to create sustainable progress. That’s what Leonardo
was able to do with his mechanical engineering and military inventions
and his paintings, frescos, and statues. On the other hand, the innovator
must also get along with the people surrounding him. Each innovation needs
the group of early adaptors and rapid followers that understand the genius
innovator and his innovative ideas. They form the beehive or ant colony
that acts as bridge and translator to spread the concept. At the core
of the COIN there are the charismatic, inspirational and creative thought
leaders who are enough in synch with their time and environment for their
innovations to be recognized as such. But similarly important are the
people around the core innovators; people who are willing to play a supporting
role in making a great idea succeed.
While we all have the preconceived image of the genius in his experimental
cabinet cranking out inventions, the people surrounding the genius are
at least similarly important, forming the Collaborative Innovation Network
working in “swarm creativity” to develop the innovation. Leonardo
da Vinci had a whole support organization of painters, sculptors, and
other artists on his payroll that helped to deliver his master works.
Leonardo treated and paid them well; in return they worked for his brand.
Leonardo would not have succeeded had he not spoken in a language understood
by his environment and had he not been surrounded by a team of collaborative
innovators.
Of course, even Leonardo sometimes fell into the trap of being too much
ahead, and not communicating in a language understood by his disciples.
When he described parachutes, planes, and helicopters, for instance, he
ahead of his time by hundreds of years (Figure 2.1).

Leonardo was the core of a self-organizing
swarm of similarly minded artists and scientists, working together in
the creative chaos of Renaissance Italy. The swarm used the same self-organizing
properties employed by social insects employ: positive feedback, negative
feedback, randomness, and multiple interactions. It was a nurturing environment
where collaboration was amplified by positive feedback (for instance,
Leonardo and Pacioli working on their book on golden ratio, which neither
could have completed on his own). Early on, Leonardo honed his collaborative
skills when he successfully dealt with negative feedback by other artists
less brilliant than himself. Similarly to the positive use of chaos and
randomness by insects, Leonardo used the chaotic environment in Northern
Italy to maintain his independence, to find the most generous and venturous
sponsors, and to bring around him the best disciples. And finally, similar
to ants that need multiple interactions with each other to complete their
tasks successfully, Leonardo could excel only in an environment bustling
with other painters, sculptors, mathematicians, and scientists, building
upon each other’s work in continuous “coopetition.”
The diffusion of disruptive innovations generally follows the same process.
First, there is a genius with a brilliant idea. Working in relative isolation,
the genius develops this idea and implements the first prototypes. But
those ideas are so far ahead of their time that the people around the
genius do not recognize their greatness. It takes a collaborative leader
able to congregate a group of dedicated disciples to spread out the message.
This leader has a charismatic yet collaborative personality, is highly
persuasive and contagious, and shepherds his disciples towards the communal
vision. The motivated disciples infect the environment with their enthusiasm
and get things going until they reach the tipping point, where the new
idea becomes part of daily life. Together, the collaborative leaders and
the motivated disciples constitute a COIN.

Familiar Examples of the COIN-Driven
Innovation Process
There are many familiar examples of this COIN-driven innovation process,
even if readers may not realize the involvement of COINs. Personal computers,
the Web, the Internet, and Linux have already been mentioned. There were
early innovators such as Douglas Engelbart, who returned from World War
II, where he had been a radar technician, with a vision of working interactively
with computers. His inventions were crucial for the success of both the
personal computer and the Web. Between 1963 and 1968, Engelbart invented
technologies to support individual knowledge workers and collaboration
within groups of knowledge workers. Out of his work came the computer
mouse, multiple windows on a screen, and e-mail. Another researcher, Ivan
Sutherland, created the first graphics package called “sketchpad”
while working at MIT. Sutherland and Engelbart are typical “early
genius” inventors, defining a new field with no expectation of raking
in financial profits.

The distinction of being collaborative leaders of the PC revolution goes
to Alan Kay, Butler Lampson, Robert Taylor, and Charles Thacker. They
built the Altos, the first personal computer, while at Xerox Parc. The
first of the motivated disciples to recognize clearly the significance
of that invention was Steve Jobs of Apple, who popularized the concept
of the personal computer. The later disciples collected even larger rewards.
People such as Robert Noyce, co-founder of Fairchild Semiconductor and
Intel, and Bill Gates, co-founder of Microsoft, combine technical skills
with an uncanny foresight and vision, the capability to create a highly
cohesive company culture, and great salesmanship. We can see how well
this paid them back for them!
The creation of the Internet, the global computer network that is the
foundation of the Web, delivers an even more compelling story of how a
group of intrinsically motivated people can drive open disruptive innovation.
The creation of the Internet was very much driven by COINs. Soon after
the first mainframe computers had been developed for military use in World
War II, a few visionary thinkers realized that by linking these mainframes
they could make much better use of computers. They were motivated not
by financial reward or promotion but by a deep desire to further technical
development. It was clear to those visionaries that the usefulness of
the computer network would grow exponentially with the number of linked
computers.
The goal of the early Internet visionaries was to develop an open networking
standard linking computers of any make and model anywhere on the globe
using publicly available networks such as the phone system. Dr. J.C.R.
Licklider, or “Lick”, as friends, colleagues, and acquaintances
called him, was the best known among them, and he had a vision of allowing
simultaneous use of the expensive mainframe computers of his time to multiple
users. Newly appointed in 1962 to head the Computer Research Division
at the U.S. Defense Department’s Advanced Research Projects Agency
(ARPA), Lick oversaw the biggest computer-related research budget of the
U.S. government. Against the advice of the computer establishment, he
used his position to mastermind time-sharing computers and then to fund
development on the Arpanet, thus single-handedly creating Internetworking.
In 1960, he accurately foresaw the Internet, envisaging
thinking centers, that will incorporate the functions of present-day libraries
together with anticipated advances in information storage and retrieval.
…. The picture readily enlarges itself into a network of such centers,
connected to one another by wide-band communication lines and to individual
users by leased-wire service.
Contemporaries describe Lick as a man who retained his modesty despite
his considerable influence on computing. The list of people he selected
and put in charge of implementing his vision at research universities
that included MIT, Carnegie-Mellon, UC Berkeley, and Stanford reads like
a “Who’s Who” of today’s computer research leaders.

The people who further extended the Arpanet
into the Internet formed a Collaborative Innovation Network in its purest
form. A self-organizing network of individuals, the Internet Engineering
Task Force (IETF) and its predecessor organizations have steered the development
of the Internet for the past 30 years – without any central authority.
Anybody could (and still can) join an IETF working group.
The Internet Engineering Task Force is a loosely self-organized group
of people who make technical and other contributions to the engineering
and evolution of the Internet and its technologies. … There is no
membership in the IETF. Anyone may register for and attend any meeting.
The closest thing there is to being an IETF member is being on the IETF
or working group mailing list.
There have been hundreds of IETF working groups since its first meeting
on January 1986 in San Diego, with 15 attendees. The predecessor of IETF,
the Network Working Group (NWG) goes back 18 years earlier. Those working
groups have been developing seminal standards and public domain implementations
like TCP/IP, the main communication protocol of the Internet, Internet
mail, or the protocol to manage millions of hosts on the network. Each
IETF working group functions as a COIN, where a small core team, driven
by visionary leaders such as Vinton Cerf and David Clark, collaborates
on developing the specifications, while other members act as a sounding
board, reading and commenting on the specs and testing the so-called “reference”
software implementations developed by the core team. IETF working group
participants receive no financial compensation. They are normally on loan
from a company research lab, paid by an academic institution, or self-employed
consultants. Their main motivation to participate is the desire to be
part of the further development of the Internet and to advance the state
of the art in internetworking technology.
These individuals share this intrinsic motivation with the group of programmers
that created the World Wide Web, which evolved in a similar way to the
Internet. Early geniuses such as Vannevar Bush, Ted Nelson, and Doug Engelbart
laid the groundwork by inventing the technologies needed for the success
of the Web, such as linking, hypertext, multiple windows and the computer
mouse. Collaborative leaders such as Tim Berners-Lee and Robert Cailliau
recognized the importance of these inventions and put the pieces together.
But again, it took motivated disciples to carry the innovation over the
tipping point and trigger the tidal wave of e-business. Netscape’s
Marc Andreessen, e-Bay’s Pierre Omidya, and Amazon’s Jeff
Bezos all combine the technical prowess of a maven with the wide people
network of a connector and great salesmanship. Not only did they launch
highly successful companies, but they also redefined their respective
industries and reshaped their competitive landscapes in the process. They
share these characteristics with the open source programmers who created
Linux.

Collaboration Between Innovators
is the Key
Fritz Bircher and Reinhold Krause in Switzerland are perpetual innovators.
That makes them perspicuous COIN members. But besides being very smart
and having creative ideas, they are also excellent team players. This
means that in their COIN that formed around GPS-controlled lawn mowers
and MobileJet printers they have built up a collaborative team culture,
based on meritocratic principles. This does not mean that hierarchy is
absent; to the contrary, it is clear that Reinhold and Fritz are the leaders.
But they give credit to whom credit is due, and foster a transparent work
environment with high respect for the individual.
For the success of a COIN, it is the middle phase of the invent –
create – sell process that is most critical. The MobileJet would
never have been possible if Reinhold and Fritz had not collaborated creatively.
In this second, collaborative creation phase, Reinhold’s mechanical
engineering skills and Fritz’s software and electrical engineering
skills were pooled together to carry a truly innovative product from concept
to implementation, transforming it from a lofty idea into a working solution.
The interaction between Reinhold, Fritz, and the 12 graduate students
and research assistants in their COIN at Burgdorf was the catalyst in
this crucial phase. Once they had something to demonstrate, Fritz and
Reinhold communicated with the outside world. Their innovations have been
featured on Swiss television, for instance, which has in turn led to contacts
from potential users and investors.
For a COIN to succeed and get its ideas off the ground, there must be
creativity, collaboration, and communication. Only a combination of people
who bring these traits – the DNA of COINs – to the team can
succeed in bringing a COIN’s innovation over the tipping point.
That DNA is the subject of the next chapter.
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